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Support Materia
========================================================================= SUPPORT MATERIA (Blue Materia) =========================================================================
Note that for the SUPPORT section; Slash-All and Double-Cut cannot be normally supported unless you use the 'Master Command' trick (see the 'Materia Strategy' section for details).
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MATERIA: HP Absorb AP NEEDED
Level 1: (function) 0
Level 2: -- 100000
FUNCTION: If the connect materia inflicts damage upon an enemy,
1/10th of that damage is given back to the attacker in the
form of HPs.
CAN SUPPORT: Fire, Ice, Lightning, Earth, Poison, Gravity, Meteorite,
Contain, Ultima, Steal (Mug), Deathblow, Manipulate, Morph,
Throw, Slash-All, Double Cut, Master Command, Mimic (if it
did damage), W-Summon, W-Magic (using a listed spell), or
any summon spell.
LOCATED AT: The final dungeon
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MATERIA: MP Absorb AP NEEDED
Level 1: (function) 0
Level 2: -- 100000
FUNCTION: If the connect materia inflicts damage upon an enemy,
1/100th of that damage is given back to the attacker in the
form of MPs.
CAN SUPPORT: Fire, Ice, Lightning, Earth, Poison, Gravity, Meteorite,
Contain, Ultima, Steal (Mug), Deathblow, Manipulate, Morph,
Throw, Slash-All, Double Cut, Master Command, Mimic (if it
did damage), W-Summon, W-Magic (using a listed spell), or
any summon spell.
LOCATED AT: Chest in the Item Shop in Wutai (you must complete Yuffie's
sub-quest first).
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MATERIA: MP Turbo AP NEEDED
Level 1: Effectiveness and MP cost increase by 10% 0
Level 2: Effectiveness and MP cost increase by 20% 10000
Level 3: Effectiveness and MP cost increaes by 30% 30000
Level 4: Effectiveness and MP cost increase by 40% 60000
Level 5: Effectiveness and MP cost increase by 50% 120000
FUNCTION: When attached to the listed materia, the standard MP cost
increases. However, that spell becomes more effective
(usually in terms of damage) as well.
CAN SUPPORT: Any Magic materia, any Summon materia, Enemy Skill materia.
LOCATED AT: Ancient Temple
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MATERIA: All AP NEEDED
Level 1: Change the connected materia's range once. 0
Level 2: Change the connected materia's range twice. 1500
Level 3: Change the connected materia's range thrice. 6000
Level 4: Change the connected materia's range four times. 18000
Level 5: Change the connected materia's range five times. 35000
FUNCTION: The attached materia's range can be changed so that
it affects all targets instead of just one. However,
the effectiveness of the connect materia is reduced by
33 percent. You can use a spell on a single target and
not waste an 'All' use by pressing R1 to make the cursor
focus on one target only.
CAN SUPPORT: Restore, Heal (Poisona/Esuna), Fire, Ice, Lightning, Earth,
Poison, Gravity, Seal, Mystify, Time, Barrier, Destruct,
and FullCure.
LOCATED AT: Fort Condor (Disc 2-3 only), Sector 7 Slums, Shinra
Building - Floor 68, Cargo Ship (near Yuffie), Mt. Nibel,
Great Glacier.
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MATERIA: Quadra Magic AP NEEDED
Level 1: Quadruple-cast a spell/summon/skill once. 0
Level 2: Quadruple-cast a spell/summon/skill twice. 40000
Level 3: Quadruple-cast a spell/summon/skill thrice. 80000
Level 4: Quadruple-cast a spell/summon/skill four times. 120000
Level 5: Quadruple-cast a spell/summon/skill five times. 200000
FUNCTION: When a spell, summon, or Enemy Skill is used, it will be
cast four times in succession, yet the MP cost is the same
as if you had only used that power once. However, you
cannot pick your targets; they are choosen at random.
Furthermore, the effectiveness of the chosen power drops
by 2/5ths.
CAN SUPPORT: Any Magic materia, and any Summon materia (except Knights
of Round)
LOCATED AT: In the cave at the end of the chain of peninsulas near
Mideel village.
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MATERIA: Sneak Attack AP NEEDED
Level 1: That ally has a 20% chance of making a sneak attack. 0
Level 2: That ally has a 35% chance of making a sneak attack. 20000
Level 3: That ally has a 50% chance of making a sneak attack. 60000
Level 4: That ally has a 65% chance of making a sneak attack. 100000
Level 5: That ally has a 80% chance of making a sneak attack. 150000
FUNCTION: If successful, the ally wearing this materia will step
forward and use the connected materia before any allies
or enemies can make an action or attack. This materia
functions regardless to situations like Pre-emptive or
Ambush-style battles. Note that the target of the ally's
action is chosen randomly, and that the CPU will always
make the ally use the best ability he currently has (Coin
instead of Throw, Cure 3 instead of Cure 2, etc.)
CAN SUPPORT: Any spell materia, any command materia, any summon
materia.
LOCATED AT: Win at the Gold Saucer's Chocobo Square.
NOTES: Charles Lee notes that there is a direct relation between
the success rate of this materia, and your Dexterity level.
He suggests equipping an accessory that raises Dexterity,
or wearing a Speed Plus materia, in order to take advantage
of this relationship.
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MATERIA: Magic Counter AP NEEDED
Level 1: That ally has a 30% chance of making a counter-cast. 0
Level 2: That ally has a 40% chance of making a counter-cast. 40000
Level 3: That ally has a 60% chance of making a counter-cast. 80000
Level 4: That ally has a 80% chance of making a counter-cast. 160000
Level 5: That ally always makes a counter-cast. 300000
FUNCTION: When attacked, that ally will counterattack with the
linked materia, always casting the best possible spell
available (doesn't apply to summons).
CAN SUPPORT: Any Magic materia, or any Summon materia.
LOCATED AT: Win this at the Gold Saucer's Chocobo Square.
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MATERIA: Counter AP NEEDED
Level 1: That ally has a 30% chance of using a command. 0
Level 2: That ally has a 40% chance of using a command. 40000
Level 3: That ally has a 60% chance of using a command. 80000
Level 4: That ally has a 80% chance of using a command. 120000
Level 5: That ally always counters by using a command. 200000
FUNCTION: When attacked, that ally will respond by using the
attached Command Materia against the person who attacked
him or her.
CAN SUPPORT: Any Command materia.
LOCATED AT: The final dungeon (look in the patch of shiny light in the
stone pit area)
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MATERIA: Final Attack AP NEEDED
Level 1: That ally can make a final action once per battle. 0
Level 2: That ally can make a final action twice per battle. 20000
Level 3: That ally can make a final action thrice per battle. 40000
Level 4: That ally can make a final action 4 times per battle. 80000
Level 5: That ally can make a final action 5 times per battle. 160000
FUNCTION: When an ally is killed, they will use the connected
materia before dying. The power of the materia will
always be the strongest ability available (i.e. Coin
instead of Throw).
CAN SUPPORT: Any Spell materia, any Summon materia, any Command materia.
LOCATED AT: Win this by completing the 'special battle' being offered
at the Gold Saucer's Battle Square.
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MATERIA: Added Cut AP NEEDED
Level 1: (function) 0
Level 2: -- 200000
FUNCTION: After using the materia that this is combined with, your
character will make a single physical attack on the enemy
targeted by the previous materia use (a random target is
chosen if the materia use effected all/random targets).
Don't link this to a materia you use on your allies, or
you'll attack them!
CAN SUPPORT: Any Magic, Command, or Summon materia.
LOCATED AT: Located on the second screen of the 'switching path' of
the mountain crossroads at the Great Glacier.
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MATERIA: Steal as well AP NEEDED
Level 1: (function) 0
Level 2: -- 200000
FUNCTION: After using the materia that this is combined with, your
character will make one 'Steal' attempt as if (s)he had
the Steal materia equipped. The attempt will be made
against the enemy targeted by the previous materia use
(a random target is chosen if the materia use effected
all/random targets).
CAN SUPPORT: Any Magic, Command, or Summon materia.
LOCATED AT: Wutai village - extinguish the large fire-pit in the cave
found in the Dachao Statue area.
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MATERIA: Added Effect AP NEEDED
Level 1: (function) 0
Level 2: -- 100000
FUNCTION: If this materia and the materia it is connected to are
attached to your weapon, you will be capable of inflicting
status ailments when you strike with your weapon (there
is a percent chance of a status ailment successfully
being transferred from your weapon to the enemy). If both
materia are attached to your armor, you are protected from
the type of status ailment the attached Materia causes--
such bad statuses cannot effect you.
CAN SUPPORT: Mystify, Poison, Seal, Time, Transform, Destruct, Contain,
Choco/Mog, Hades, Odin.
LOCATED AT: Cosmo Canyon - the Gi Tribe cave.
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MATERIA: Elemental AP NEEDED
Level 1: <Armor> This type of element damage is halved 0
Level 2: <Armor> This type of element damage causes no damage 10000
Level 3: <Armor> This type of element damage is absorbed as HP 40000
Level 4: -- 80000
FUNCTION: If this materia and the materia it is connected to are
attached to your weapon, you will be capable of inflicting
elemental damage when you strike with your weapon (the
kind of damage depends on the attached materia). If both
materia are attached to your armor (bracelet), you are
protected from that type of element--see above for info.
on what kind of protection you have for each level.
CAN SUPPORT: Fire, Ice, Lightning, Earth, Poison, Gravity, Choco/Mog,
Ifrit, Shiva, Ramuh, Titan, Leviathan, Phoenix, Alexander,
Bahamut, Neo-Bahamut, Bahamut Zero.
LOCATED AT: Shinra Building - Floor 62, Mt. Corel, Nibelheim (it's in
Tifa's piano).
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